ComputeEM Studios/Motion FDTD Studio
MOTION FDTD STUDIO

Put motion into
the simulation.

Scroll to explore the moving-source field.
Precomputed direct FDTD, in both directions.

SCROLL TO MOVE THE WAVESDirect Yee FDTD · precomputed field playback
INSIDE MOTION FDTD STUDIO

From a moving scene
to a radar response.

01 · MODEL

Build or import geometry

Create primitives, bring in a CAD model, or load a time-varying 3D geometry sequence.

02 · MOVE

Define motion and timing

Set movement, adjust the timeline and preview the scene with its source and receivers.

03 · UNDERSTAND

Explore the received signal

Connect the field response with velocity, acceleration and I/Q analysis.

MOTION FDTD STUDIO · APPLICATION SCENARIOS

Explore a scenario.

Open a dedicated page for software views, recorded field animations and the corresponding signal analysis.

3D
3D VIDEO-DRIVEN MOTION

Bring motion into
the electromagnetic model.

Load time-varying 3D geometry derived from video and explore the fields and Doppler response it produces. Move beyond a single static scene.

Time-varying 3D scenes
Modeling and validation notes

The point-source fields were computed using the supplied direct 2D Yee FDTD solver with a moving Gaussian Norton source and split-field PML. Two constant-velocity runs provide forward-time playback in either direction. Scroll selects and advances recorded fields; changing direction blends between runs, rather than solving a new acceleration event in your browser. Display colors use a shared fixed scale.

Video-derived geometry is an approximation of shape and motion. Material properties and internal anatomy are separate modeling inputs.

The heart, hand, drone and falling-person animations are illustrative 2D Yee calculations with video-derived PEC masks. The drone plays briefly; the falling sequence now continues through landing and the brief leg rebound. The source video crops the lower silhouette after landing. The hand clip skips the initial entry and extra tail. Scroll direction controls forward or backward playback of the recorded video-derived fields; reaching a hand, drone or fall clip’s end while playing forward moves to the next section. Rewinding is recorded playback, not a new physical simulation. The supplied videos crop the forearm at the right edge; the adapted view keeps that crop at its boundary so the hand enters and exits naturally. Display-only spatial smoothing and contrast enhancement make the field visible; the electric field is masked to zero inside PEC. Scrolling changes playback speed. This is not a validation benchmark for the production software.

MOTION FDTD STUDIO

Moving objects. Time-varying fields.

01

Motion-driven scenes

Define object trajectories and investigate electromagnetic interactions as geometry moves through the simulation domain.

02

3D video-driven geometry

Load sequences of 3D geometry derived from video, advance the scene over time and investigate the resulting electromagnetic response.

03

Doppler analysis

Study receiver signals, time-frequency behavior and the signatures produced by motion.

04

Fields in context

Inspect field views alongside object motion to connect a signal with the physical scene that produced it.

A FOCUSED WORKFLOW

Move from setup to understanding.

01

Define the scene and motion

02

Set the source and receivers

03

Run the time-domain simulation

04

Inspect fields and Doppler response

LET’S TALK ELECTROMAGNETICS

Have a problem you’d like to simulate?

Tell us about your geometry, frequency range and the results you need. Start a conversation about Motion FDTD Studio and a suitable demonstration.

Connect with MohammadMohammad Marvasti · Founder of ComputeEM Studios and its software family
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